You must turn off Subsurface Scattering in the Shader Parameters in order for the transparency to show up in Iray.
We expanded the capabilities of our symmetry tool to handle radial symmetry. PBR Validate : We added this filter to check that your PBR material colors are in the right ranges. Mask Outline : This filter creates a white on black border around a grayscale input. Based on the Mask Editor. It is acknowledged as the most innovative and user-friendly 3D Release date : 25 July 2019.
Major Features Workflow improvements for Bakers. We also added a lot of new tool presets to play with : To know more about this feature (and its performance impact) take a look at the dedicated documentation. Note however that GPU Raytracing only affect the Ambient Occlusion and Thickness baker.
Substance Painter 2019.2 brings new powerful features to its Bakers and delivers a new set of Smart Materials and Smart Masks in the Shelf. After that you can simply re-launch the baking process. I am currently trying to find a work-around for this and will update if I find a solution. Checkout our tutorial that cover our latest features : We also have a tutorial on Substance Academy covering how to create a Dynamic Stroke : Creating a custom Dynamic Stroke for Substance Painter, (Released July 01, 2019) These type of strokes create variations and new effects thanks to the generation of new Substance versions on the fly. In this release we also added a lot of new content : from presets to alphas and even new powerful filters.
Allegorithmic Substance Painter 2019.3.3.3713 (x64) | 1.66 GB Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. With this release our brush engine now supports what we call Dynamic Strokes. Creating and blending materials can be a bit tough sometimes which is why we created a new effect named "Compare Mask". They can both be controlled in the Shader Settings window below the shader parameters. Summary : Dynamic Stroke with dedicated new content, Displacement and Tessellation in real-time and Iray, Compare Mask effect, Radial symmetry, Planar and Spherical projection, Creating a custom Dynamic Stroke for Substance Painter, Channel mapping doesn't work with SBSAR used in single channel slots, [Layer Stack] Low performance when scrolling with hidden layers, [TextureSet] Crash when clicking between masks, [SVT] Displacement in not displayed properly and flickers in some cases, [Alembic] Crash with mesh using point normals instead of vertex normals, [Alembic][Log] Report error in Log if Alembic file is not supported during import, Crash when selecting two resources with an image input, Update to latest version of Substance Engine with last release of Substance Designer 2019.1, [Substance] Visible If is not taken into account for Input Images, [SVT][Engine] Changing texture set resolution leads to a crash in some cases, [Engine] Random black textures appear in some cases, [Layer Stack][UI] Toggling a mask with SHIFT can select multiple layers at the same time, [Layer Stack] Opacity has no effect on Paint effect with Pass-Through blending mode, [Layer Stack] Height To Normal filter input doesn't update properly with eraser brush stroke, [LayersStack] Crash when undoing the drop of a smart mask, Wireframe flickering with shadows and temporal anti aliasing activated, [Displacement] Lag on AMD with some heavy meshes, [Windows] Crash when opening some projects via the file explorer, [Histogram] Crash when removing mask with anchor point in some cases, Crash in preview generation in some rare cases, [Crash] Can not reopen a project using too many clone and smudge tools, No mesh displayed in material mode after saving in some cases, [Scripting] alg.mapexport.documentStructure() returns incorrect values for folders, Double clicking texture set name will select it before entering renaming mode, [Tool] Dynamic stroke: Substance variation alongside a brush stroke, [Dynamic stroke] Expose new stamp index parameter with options, [Dynamic stroke] Take into account $time parameter, [Dynamic stroke] Generate new $randomseed parameter per stroke and per stamp, [Dynamic stroke] Start a dynamic stroke index from a random number, [Dynamic stroke][Shelf] Help finding a dynamic stroke resource with dedicated new icon, Displacement and tessellation in real-time viewport, [Shader settings][UI] New tab for controlling displacement and tessellation, [Layer stack] New CompareMask effect: generate a mask by comparing two channels, [Layer stack][UI] New entry in right-click menu "Add mask with height combination" to insert a CompareMask effect, [Symmetry] New symmetry mode: radial painting, [Symmetry settings] Expand both sections "Settings" and "Display", [Symmetry settings][UI] Preview for radial painting, Expose two new projection modes: planar and spherical, [Proj] New shape crop mode for all projections, [Proj] Planar mode with new manipulator: Surface tool, [Proj][Shortcut] Shortcut SHIFT+W for Surface tool, [Proj] Planar projection masking with depth culling and backface culling, [Manipulator] Improvement of rotation manipulator on all three axes for triplanar, [Tool][UX] Alt-clicking on a channel focuses that channel (enables it or disables all others), [Engine] Update to latest version of Substance Engine, [Texture set] Multiple selection and change resolution, [Texture set] Quick activation and deactivation of the texture sets, [Texture set] Combine solo and all options into a new menu, [Texture set][Layer stack] New icon for activation and deactivation, [Layer stack][UX] Insert effects above those already selected, [Layer stack][UI] Rework layer stack view selection style, [Layer Stack] Blending mode for instanced layers is now in Pass Through mode by default, [Export] Option to activate and deactivate dithering, [Plugin] Support precision modifier for sliders (SHIFT), [Scripting] List the contents of a folder, [Scripting] Read all stack information including used resources, [Content][Dynamic stroke] New tools and brush presets, [Content][Dynamic stroke] Two new procedural gradients: Gradient Hue and Gradient Builder, [Content] 11 new Filters: MatFx Peeling Paint, MatFx Water Drops and more, [Content] 7 new generators: Auto Stitcher, UV Random Color, UV Texel Density and more, [Content] 93 new alphas: new texts, arrows and various other shapes, [Content] 2 new procedurals: Gradient Hue, Gradient Builder and more, [Content] 21 new Tool and Brush presets for Dynamic Strokes : Pebbles, Footprints, Spray and more, [Content] 2 New HDRis: Canopus Ground and Autumn Forest, [Content] Update content with random seed curation in shelf, [Content] New icon with exposed random seed parameter in shelf, [Layers stack] Layer stack keeps dragging forever, [Mac] "Show in Finder" can lead to freezing, [Scripting] Settings saved via Custom UI are lost if shader file is moved, [Scripting] API version number is incorrect and not up to date, [Effect] Histogram content is not displayed correctly, [Effect] Histogram effect does not update in some cases, [Shelf] Stitches are not properly aligned on material "Plastic Fabric Pyramid".
GPU Raytracing only affect the Ambient Occlusion and Thickness baker.
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